

Not only did these six-man teams change from robots into realistic construction vehicles and locomotives, they could also combine with their respective teammates to form a larger super robot. In 1982, the Diaclone toyline introduced the "Construction Vehicle Robo" and "Train Robo" figures. The concept of combining robots is a long-standing anime trope, so it is perhaps appropriate that the story of combiners as we know them today began before the creation of the Transformers brand.

Think about the last time you and your friends tried to agree on pizza toppings, then make it way more complicated. But, as more than one Decepticon leader has used to his advantage, even the most dysfunctional combiner is exponentially stronger than the mere sum of its parts, and more than a match for a dozen average-sized Cybertronians. Introducing the technology into any of the myriad iterations of the Great War across the multiverse inevitably leads to the same result: short of a Titan, the only thing capable of stopping a combiner rampage is another combiner, and more than one conflict between the Autobots and Decepticons has spiralled into an endless combiner arms race as both sides scramble to accrue as many of these strategic-grade weapons as possible.Īlthough the mental merge usually dilutes the strength of a combiner's individual thoughts, to the point where many suffer from limited intellects or outright insanity, a few combiner teams like the Technobots or Breastforce have taken steps to mitigate this design flaw.

The term combiner (sometimes capitalized, sometimes not) can be used to refer to both those rare Transformers who possess this ability and the composite machine they create.Īlthough many different varieties of combiners exist-for instance, two or more Cybertronians might merge to form a vehicle, weapon, or some kind of useful machine, the most famous and immediately recognizable form of combination involves the fusion of five or six individual Cybertronians into a larger robot, sometimes referred to as a gestalt more often than not, this combined form possesses its own emergent personality based at least in part on the interaction between the minds of its individual components. Over the course of their endless wars, the Cybertronian race has developed a frightful array of weapons, but the most powerful and versatile invention of all might be the power to physically merge multiple Cybertronians into a single form-this power might be unlocked through conventional Cybertronian science, or through the energies of a mystical artifact like the Enigma of Combination. If you cannot read Japanese, you might want to visit the Google Translation instead.Keep your friends close, and your enemies closer. Article about the Gunner at the Japanese Stick Ranger Wiki.StatĪGI is reduced down to 5-10 in relation to the following formula:Ī G I e q u i p p e d = A G I w e a p o n 1 + ( D E X × 0.02 ) As DEX increases, the percentage increases by a rate of 5000/. It is also recommended to use compo items that increase MAG or to invest SP into MAG to reduce the shooting cost. It is recommended to keep the starting gun since it is the only gun that does not require gold to use. Gunners are capable of dealing high damage, but at the cost of using gold every time the Gunner shoots.

Like the Priest, Whipper, and Angel, Gunners were added after the initial release, in ver3.4 BETA. Gunners use guns to shoot enemies from far away, hence the name "gunner". Gunner is the sixth class in Stick Ranger.
